Software Development & Flash Game Development

T-Enterprise > Mobile Game Development > Artificial Intelligence 

 

3D Games - Artificial Intelligence

T-Enterprise, the UK's leading games design and development company, have over eight years experience in developing and building games from the ground up.

One aspect of gameplay which is becoming more and more important is artificial intelligence or AI. Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters.

T-Enterprise's expert developers and designers can create programs the actually respond to and act on the actions of the player.

This function is essential in first-person shooter or sports games.

Game AI is what makes your enemies shoot at you and your comrades follow you in first person shooters and the opposite team chase the ball and try to tackle you in a football game.

T-Enterprise recognises the fact that the better this function is the more fun and engaging the game is. T-Enterprise also has all the skills and technology to make the most convincing and fun to play against AI on the market today.

Traditionally AI within games has had a number of problems with AI cheating, in early first person shooter games enemies would know where a player was hidden – even if they did not see them hide.

The ability to legitimately solve some AI problems in games by cheating creates an important problem. For example, inferring the position of an unseen object from past observations is a tool players can use from memory, but in a computer game an non playing character can simply look up the position in the game's scene graph. Such cheating can lead to unrealistic behavior and so is not always desirable.

In modern car racing games another element of cheating AI exists, a non player controlled car will never fall to far behind the player it will receive a boost in speed or another attribute. This is called rubber banding.

T-Enterprise recognise these problems and have the solutions to make the gaming experience fairer and more enjoyable for the player.

Dynamic game balancing is a process T-Enterprise use to make the game more engaging. It is the process of automatically changing parameters, scenarios and behaviors in a game in order to avoid a player becoming bored or frustrated. In one extreme, the player may become bored as the game is too easy. In the other, the player may become frustrated because it is too hard. The goals of dynamic game balancing is to keep the user interested from the beginning to the end and to provide a good level of challenge for the user. As the users' skills improve through time, the level of the challenges should also continually increase.

T-Enterprise's team of expert programmers want much more from their non player characters than to just go from point A to point B, or to just to shoot an enemies or the player regardless of conditions. T-Enterprise strive to create AI characters that fully react to the situation and style of gamplay of the player. Most of all T-Enterprise design the AI characters to play fairly alongside the player and to enhance their gaming experience.

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